Why Resident Evil Requiem Needs a CRT Filter to Recapture Classic Survival Horror

 

Claire Redfield under CRT filter showing retro horror aesthetic
viral Resident Evil image CRT

Resident Evil Requiem and the Power of Nostalgia in Modern Horror

When Resident Evil 2 was released back in 1998, it wasn’t just a sequel; it was a revolution. The eerie police station, the looming dread of Raccoon City, and the sense of helplessness defined what a survival horror game could be. Now, nearly three decades later, Resident Evil Requiem seeks to tap into that same primal fear by looking back, but there’s one feature that could make this experience even more terrifying: an optional CRTV (Cathode Ray Tube) filter.


What Makes CRTV Filters So Terrifying?

Modern monitors boast crisp, 4K visuals, but horror, at its core, isn't about clarity. It's about atmosphere. CRT TVs offered something modern displays can't: visual grain, flickering screens, pixel distortion, and a low-resolution aesthetic that warped reality just enough to let the imagination run wild.

For fans of the original Resident Evil titles, the CRTV aesthetic is inseparable from their memories of fear and thrill. Analog horror, now a rising subgenre, owes much of its style to these bygone visuals. That alone proves how influential CRTs were in shaping horror’s visual identity.


A Viral Comparison That Proves the Point

Resident Evil Requiem
Resident Evil Requiem

Recently, a viral Resident Evil 2 comparison image on social media showed Claire Redfield on two setups: a modern screen vs. a CRT-filtered screen. Surprisingly, the CRT version offered more detail, mood, and immersion, despite being technically lower in resolution. Claire's face, the shadows, and the ambient lighting all popped more vividly under the grainy veil of analog visuals.

This wasn’t just nostalgia talking. The CRT actively enhanced the horror experience, proving that aesthetics can be just as important as gameplay mechanics in horror titles.


Capcom’s Chance to Elevate Resident Evil Requiem

Resident Evil Requiem
Resident Evil Requiem

With the Winters family arc concluded, Capcom has a rare opportunity to shift focus, possibly returning to Raccoon City or paying tribute to the roots that built the franchise.

By adding a toggleable CRT filter, Resident Evil Requiem could offer players a choice in how they experience fear. Not just a skin-deep aesthetic change, but a full-on immersive mode that brings back the feeling of playing horror games on a bulky TV in a dark room, palms sweating, and heart pounding.


Players Are Already Recreating the CRTV Horror Experience

Claire Redfield under CRT filter showing retro horror aesthetic
Resident Evil Requiem

Let’s not forget how players today still crave this feeling. A Reddit user recently went viral for recreating the Silent Hill 2 experience using an actual CRT monitor, and the community loved it.

This kind of dedication shows that horror fans don’t just play they immerse. They will gladly accept a mode that revives the grainy, flickering terror of the early 2000s if Capcom gives them the option.



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The Bottom Line: Horror Is More Than Graphics—It’s Mood

Adding a CRTV filter to Resident Evil Requiem isn't about turning back the clock. It's about offering players a richer, deeper emotional experience. Horror thrives when it's atmospheric. And nothing screams classic survival horror like the haunting glow of a CRT screen.

Capcom should embrace its legacy fully. Let players choose how far into the past they want to go whether it’s with fixed camera angles, limited saves, or the chilling grain of a CRT filter.

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